
Gemeinde Rade (uses Giants' trees, texture swaps work fine, one layer of snow) Sosnovka (uses Giants' trees, texture swaps work fine, one layer of snow)

Gold Crest Valley (uses Giants' trees, texture swaps work fine, one layer of snow) **Maps not optimised for Seasons but working fine** Great Country v1.8 (unknown whether all texture replacements works - released as Seasons mod comp) Sunny Farm (map has errors in log, but not related to Seasons mod) It's more than just a Seasons mask, but another user said it best already so I shall quote himĬode: Select all **Mods confirmed to work** What does it take for a map to be "Seasoned" (thanks BulletBill83 for this term).
Farming simulator 17 seasons mod on all maps mods#
We are still working on compiling a list of maps and mods which are compatible and which have issues, but please report any problems that you experience. If you have any questions, then come give us a shout on Slack. But we are working to improve it as fast as we can. map-makers.Īs you can imagine, the mod contest deadline puts things under pressure, so the documentation for map makers is not as complete as it could be. This allows the map maker to, for example, disable bird sounds or have a frozen pond in the winter

We have also added a feature which we call admirers for sounds and objects. Apart from the Seasons mask and textures, the map maker can also easily modify the growth patterns (harvesting and planting), the weather, the economy and the animal parameters to better suit the locale their map represents. To be fully Seasons compatible, map makers should add the Seasons mask to their map. It is however possible for a map maker to create the seasonal textures and using a simple xml file in their map tell the Seasons mod which ones to use when. You will see that the tree textures are working correctly, but this map also has custom hedges, which do not change. This screenshot is from Gemeinde Rade, a map on the mod hub without any "Seasons" changes. This can be changed in the Seasons menu (Alt + S) for a map without a Seasons mask, but we default to 1 layer only for technical reasons. I suspect that some people complaining about issues with maps in the mod contest are having this particular problem.īoth of these can be resolved, so we encourage map makers and modders to make contact with us - we have our own Slack so join us for a chat ( )Īs long as the map is using Giants FS17 trees, then the texture swapping will work correctly, but you will only get one layer of snow once it snows for long enough in the winter. If you are using a mod map, then make sure to deselect all other maps in the mod selection screen. This isn’t an issue specific to Seasons, because even without Seasons you will have trouble. But more importantly, there are maps which have scripts which actually conflict with other maps in your mod folder. There could be some maps which have scripts that are incompatible with the Seasons mod. This happens because the map is using trees from previous versions of Farming Simulator, or trees which are not Giants objects. Texture Glitches or texture swapping not working Maps with certain scripts built into them Texture glitches or texture swapping not working for a seasonĢ. There are two types of compatibility issues that a player could experienceġ. Unfortunately, the other 10% is the visual stuff, which may have some problems on certain maps. Seasons has been designed to be a good citizen as far as possible, but it is not possible to test with every mod and every map.Ībout 90% of the features have been implemented in a way so that they will function on any map.
